What's in a setting?

So, what exactly can you expect from the Atrocity Vaults campaign? Well, it's a bit GURPS Black Ops mixed with some Madness Dossier and Delta Green, as well as a dash of The Whispering Vault. In short, there's gonna be a whole lotta weird going on - and some action-packed, over-the-top, violence to go hand in hand with it. 


I don't want to show too much of my hand in case some of you reading this end up in the player pool, but I plan to run the Atrocity Vaults as a game that progresses slowly from a low unreality, minor supernaturalism affair (as defined by genre master Ken Hite in Nightmares of Mine) into an over-the-top overt supernaturalism and major unreality campaign. In short, shit's gonna get WEIRD. 


I've wanted to run a game heavily influenced by the music of Carpenter Brut and Grimlin for a while now and the pieces just recently clicked into place. This is going to be a world of blood slicked, neon-lit, dark asphalt alleys that brings conspiratorial horror and supernatural investigation together with a heavy undercurrent of darksynth. 

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